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Unity3D v4.3: 2D vs 3D Physics - X-Team | Development Agency
Figure 1 – Profiler on 3D Physics Engine. This first shot shows the profiler results when using the already existing 3D Physics Engine. It has an average of ...
Unity 3D Best Practices: Physics - X-Team | Development Agency
Figure 2 : Collisions amount over 5 seconds. For more specific data I also captured profiler data on the physics engine. Figure 3 : Common vs Separate Layers ...
Unity 3D Best Practices: Part 1 - X-Team | Development Agency
Figure 1 – Caching Components. Without caching components, we get an average of ~30ms spent on scripting, as with caching we decrease that value to ...
Dennis Aasberg / Ocean X team | Facebook
Dennis Aasberg / Ocean X team, Stockholm, Sweden. 2514 likes · 8 talking about this. A page about ... Dennis Aasberg / Ocean X team. Public Figure. Timeline ...
X-TEAMS: NEW WAYS OF LEADING IN A NEW WORLD - Ivey ...
X-teams are externally oriented, and enabling them will lead the organization .... to become networked teams (see Figure 1), they also enable rapid execution by ...
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